#include "StdAfx.h"
#include "..\engine\Unit.hpp"

namespace he
{
	Unit::Unit(std::string const &Name)
		: m_Name(Name)
	{
	}

	void Unit::add_weapon(WeaponPtr_t const &pWeapon)
	{
		m_Weapons.push_back(pWeapon);
	}
} /*he*/